The idea appealed to all three of us because of the prospect of giving people the opportunity to have fun together in an active and challenging way. In addition, this was a concept we had already worked with for other startup ideas.
After the idea was planted,it was impossible to let it go. In an old shipyard building on Refshaleøen, we found a location. Its old industrial look created a perfect venue for our first game, Tower Escape, which was created with flea-market items and lots of creativity. Ulrik created a webpage, and since the demand for challenging entertainment turned out to be big, the bookings came more or less by themselves. Thus, it did not take long before it was clear that escape games in Copenhagen was a market worth investigating further.
In the spring of 2015, the demand seemed to keep growing, and we decided to go all-in. We rented a large basement on Nørre Farimagsgade 7 in the center of Copenhagen. In April of 2015, we opened our first currently running game at this location, “ The Psychotic Janitor”.The new location had room for more games, so we both took time off from our full-time jobs as consultants. Together with Ulrik, we built the game, “The Terrorist’s Cell”.
In 2016, we had both returned to our nine-to-five jobs, but almost all spare time was still used to refine the games with the help from Ulrik and customer feedback. Throughout 2016, the interest and the demand for intelligent entertainment grew rapidly. Towards the end of the year, we had so many people attempting to book games that we could not meet the demand. Therefore, we decided it was time to expand.
In January 2017, we were able to open the doors to Cosmos, the first Virtual Reality Escape Game in Denmark. It all started to look like something that could actually make a livable income. We also discovered that we both got more value from creating fun experiences for others than from our nine-to-five jobs.Vikings“.
So, we decided to quit them definitively and devote all our working hours to Escape Copenhagen. “, a “doubles game” with room for 14 participants, where two teams must cooperate across the board towards the end. Enter the Mind is also the first Escape Room in Denmark, where customers are guaranteed 60 minutes of entertainment. The design allows for a high score list based on solved extra puzzles, where very few teams have solved them all. After the summer of 2017, we’ve just been busy and given full throttle with the development of the company, which is just growing and growing. HACKED! came to the world in 2023. An escape room created as a supplement to the company’s conventional cyber security training.